![]() A Titan Quest sequel looked like a sure thing, but publisher THQ balked and Titan Quest 2 died, taking Iron Lore itself down with it in 2008. I not only experienced a terrific new take on top-down action RPGs, I found a great story about a guy chasing a dream.īruno's game-design career began at Iron Lore Entertainment with the critically acclaimed, Greek mythology-themed action-RPG Titan Quest. Outside of Crate Entertainment's two-man full-time team and handful of part-time contributors, I was the first to play Grim Dawn. I grin at Arthur Bruno, the creator of this action RPG, and smile. ![]() I pause for a moment, leaving the world of Grim Dawn. My bullets and magic explode moldy foes and furniture alike as I slam through a living room, a bedroom, and out the back of the home itself like a one-man wrecking ball, a swath of glorious, glittering loot in my wake. I blast the front door of a nearby home to splinters and find more undead waiting. My Occultist character returns the greeting with magically fortified rounds fired from a pepperbox revolver and arcane spells that bind, blast, and fry. It greets me with clutching hands and gaping mouth, and in a blink, it is everywhere. ![]() ![]() But something lurks beneath the ruddy earth of this ghost town - something hungry. Ripped from the pages of Stephen King's The Dark Tower novels, the Victorian-era town of Burrwitch is a wasteland of deserted dirt roads and derelict clapboard homes. ![]()
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